Ultra Hexacon Turns 5!

Posted by on Sep 9, 2018 in Updates | No Comments

Welcome back, Brunkamaniacs!

Remember my popular LEGOformer Nintendo 64? Well, it’s officially turned 5-years old a few weeks back! I worked tirelessly to create this massive project which was released in August 2013. I spent the majority of the summer 2013 working to build this without any digital assistance, and now for it’s re-release, I created a a stop-motion animation video!

In addition, I’ve shot new photos of Ultra Hexacon and Tetragon with my current Nikon D750:

Unfortunately, since this project was built completely organically without the aid of digital assistance, there are no instructions available. Despite this, Ultra Hexacon is my most-requested project by fans in terms of providing instructions. Due to negative backlash I received for not giving instructions on how to build this, I eventually made the subsequent LEGOformers Vantage and Prismatis via digital design, and both were accompanied by build guides.

In Alice in Wonderland news, I’ve made more progress with my animation!

Due to my busy schedule at Goldman Sachs, I’ve only been able to make gradual additions to this long-awaited animation. Nonetheless, I’ve recorded most of the footage of the hookah-smoking caterpillar scene, and now I’m making additional shots for the scene with the White Rabbit’s house.

Exterior image of the White Rabbit’s house.

The Rabbit sends in a little Bill.

“Mary Ann! MARY AAAAANNN!!!”

Inside the Rabbit’s house. Notice anything peculiar about the pattern of the bed?

Prior to launching the complete Alice in Wonderland video, I plan on expanding my YouTube channel to contain more animations, especially with short videos featuring characters from Alice. This way my fans can get better acquainted with the characters, themes, and settings before the main video debuts. Again, this will only happen as soon as I find a new job with a better schedule than the one I have now.

Sadly, I didn’t get hired for any of the new jobs I applied for during spring and summer, which means I still work many long hours with long commute times. This hinders my abilities to animate, as I’m basically always either sleeping, riding a train to work, or working, with only a few hours allocated to animating on the weekends. If I find a new graphics position with a normal schedule and a quicker commute time, I’ll be able to focus more time and effort on animations.

Ideally in a perfect world I’d work an ongoing freelance graphics job with telecommuting, so that I’d have a more flexible schedule without the hassle of 1.5 hour commutes to and from work each day. If that ever happens I’d definitely move back to Pennsylvania where the cost of living is much cheaper, and then I’d convert my basement into an animation studio of sorts.

Someday.

-Baron von Brunk

 

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